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Chronicards

Digital game · Proposed physical edition

Chronicards is a solo strategy card game inspired by Jason Breshears' Chronicon and Doomsday Chronology. This case study covers the card design itself: fully illustrated faces, text hierarchy, category structure and a collection identity that holds together across the digital experience.

My roleCard system, art direction, AI-assisted illustration and browser-game design and build

Explore Chronicards
The complete Chronicards faces for The Phoenix, The Quay at Lisbon and A Quiet Return, taken from the physical-edition artwork.

One card identity, wherever it shows up

Each card face brings together the illustration, source context and gameplay information. These are the actual physical-edition designs, not HTML stand-ins. The same visual identity carries through into collection browsing and play.

The Phoenix: complete Chronicards physical-edition card artwork.
The Phoenix · The complete face, including artwork, card identity and game information.
The Quay at Lisbon: complete Chronicards physical-edition card artwork.
The Quay at Lisbon · An illustrated event within the same card system.

From a deck to a digital experience

The live browser game connects the collection to a daily solo challenge and a learn-to-play route. The proposed physical edition explores the box and complete set. It is a concept, not a manufactured product or an item for sale.

A Quiet Return: complete Chronicards physical-edition card artwork.
A Quiet Return · A different card type, with the same underlying design hierarchy.

Upfront about the source

The source material is Jason Breshears' work. The illustrations are AI-assisted interpretations. Card stats, rarity and mechanics are game design, not historical verification. Showing this adaptation here doesn't imply endorsement from the author or a commission.

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